Callbacks
PRE_ENTITY_JUMP
Called before an entity jumps
Return true to cancel the jump if it was not called with the force argument
The passed jump config can be directly modified unless it has the IGNORE_CONFIG_OVERRIDE flag
PRE_ENTITY_JUMP
Entity | EntityPlayer entity , PassedJumpConfig config
boolean
POST_ENTITY_JUMP
Called after an entity jumps
POST_ENTITY_JUMP
Entity | EntityPlayer entity, PassedJumpConfig config
void
ENTITY_LAND
Called after an entity lands
Not called by JumpLib.QuitJump
ENTITY_LAND
Entity | EntityPlayer entity, JumpData data
void
PRE_PITFALL
Called before a player falls into a pit
Return true to cancel
Return false to take no damage
Return an integer to override the damage taken
PRE_PITFALL
EntityPlayer player, JumpData data
boolean | int
PRE_PITFALL_HURT
Called before a player takes damage from a pitfall
Return true to take no damage
Return an integer to override the damage taken
PRE_PITFALL_HURT
EntityPlayer player, JumpData data, int damage
boolean | int
PITFALL_EXIT
Called after a player exits a pit after falling into it
PITFALL_EXIT
EntityPlayer player, JumpData data
void
PRE_ENTITY_SET_FALLSPEED
Called before the speed of an entity's jump is modified
Return true to prevent the speed from being modified
Return float to multiply the speed modifier
PRE_ENTITY_SET_FALLSPEED
Entity | EntityPlayer entity, float speed, JumpData data
boolean | float
POST_ENTITY_SET_FALLSPEED
Called after an entity's jump's fallspeed is modified
POST_ENTITY_SET_FALLSPEED
Entity | EntityPlayer entity, float speed, JumpData data
void
ENTITY_UPDATE_30
Called 30 times per second for each entity in the air
ENTITY_UPDATE_30
Entity | EntityPlayer entity, JumpData data
void
ENTITY_UPDATE_60
Called 60 times per second for each entity in the air
ENTITY_UPDATE_60
Entity | EntityPlayer entity, JumpData data
void
PRE_ENTITY_UPDATE
Called 60 times per second for each entity in the air, before ENTITY_UPDATE_60
Return true to cancel the update
PRE_ENTITY_UPDATE
Entity | EntityPlayer entity, JumpData data
boolean
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