Flags

Flag
Notes

NO_PITFALL

  • Player will not fall into pits on landing

NO_HURT_PITFALL

  • Player will not be hurt by pitfall

IGNORE_FLIGHT

  • Player can fall into pits regardless of having flight

COLLISION_GRID

  • Entity keeps its current grid collision

  • Affects player movement if REPENTOGON is not enabled

COLLISION_ENTITY

  • Entity keeps its current entity collision

OVERWRITABLE

  • JumpLib.CanJump will return true

KNIFE_DISABLE_ENTCOLL

  • Knives that follow their parent will not collide with other entities

KNIFE_FOLLOW_CUSTOM

  • Knives will not jump alongside their parent

IGNORE_FALLSPEED_MODIFIERS

  • Ignores PRE_SET_FALLSPEED returns

IGNORE_CONFIG_OVERRIDE

  • Ignores PRE_JUMP JumpConfig returns

DISABLE_LASER_FOLLOW

  • Lasers will not jump alongside their parent

FAMILIAR_FOLLOW_ORBITALS

  • Orbital familiars will jump alongside their parent

FAMILIAR_FOLLOW_TEARCOPYING

  • Tear-copying following familiars will jump alongside their parent

FAMILIAR_FOLLOW_FOLLOWERS

  • Following familiars will jump alongside their parent

LASER_FOLLOW_CUSTOM

  • Lasers will not use default jump following behavior

DISABLE_COOL_BOMBS

  • Player bombs will be planted on the ground instead of dropped from the air

DISABLE_BOMB_INPUT

  • Player bomb input will be ignored

DISABLE_SHOOTING_INPUT

  • Player shooting input will be ignored

DISABLE_TEARHEIGHT

  • Tears and projectiles will not be fired from their spawner's height

GRIDCOLL_NO_WALLS

  • Entity will not collide with walls

DAMAGE_CUSTOM

  • Damage is not prevented while in the air

DISABLE_MOVING_INPUT

  • Player is unable to move

DISABLE_PILL_CARD_INPUT

  • Player can't use consumables

DISABLE_ACTIVE_ITEM_INPUT

  • Player can't use active item

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