Flags
NO_PITFALL
Player will not fall into pits on landing
NO_HURT_PITFALL
Player will not be hurt by pitfall
IGNORE_FLIGHT
Player can fall into pits regardless of having flight
COLLISION_GRID
Entity keeps its current grid collision
Affects player movement if REPENTOGON is not enabled
COLLISION_ENTITY
Entity keeps its current entity collision
OVERWRITABLE
JumpLib.CanJump will return true
KNIFE_DISABLE_ENTCOLL
Knives that follow their parent will not collide with other entities
KNIFE_FOLLOW_CUSTOM
Knives will not jump alongside their parent
IGNORE_FALLSPEED_MODIFIERS
Ignores PRE_SET_FALLSPEED returns
IGNORE_CONFIG_OVERRIDE
Ignores PRE_JUMP JumpConfig returns
DISABLE_LASER_FOLLOW
Lasers will not jump alongside their parent
FAMILIAR_FOLLOW_ORBITALS
Orbital familiars will jump alongside their parent
FAMILIAR_FOLLOW_TEARCOPYING
Tear-copying following familiars will jump alongside their parent
FAMILIAR_FOLLOW_FOLLOWERS
Following familiars will jump alongside their parent
LASER_FOLLOW_CUSTOM
Lasers will not use default jump following behavior
DISABLE_COOL_BOMBS
Player bombs will be planted on the ground instead of dropped from the air
DISABLE_BOMB_INPUT
Player bomb input will be ignored
DISABLE_SHOOTING_INPUT
Player shooting input will be ignored
DISABLE_TEARHEIGHT
Tears and projectiles will not be fired from their spawner's height
GRIDCOLL_NO_WALLS
Entity will not collide with walls
DAMAGE_CUSTOM
Damage is not prevented while in the air
DISABLE_MOVING_INPUT
Player is unable to move
DISABLE_PILL_CARD_INPUT
Player can't use consumables
DISABLE_ACTIVE_ITEM_INPUT
Player can't use active item
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