# Flags

<table data-full-width="true"><thead><tr><th>Flag</th><th>Notes</th></tr></thead><tbody><tr><td>NO_PITFALL</td><td><ul><li>Player will not fall into pits on landing</li></ul></td></tr><tr><td>NO_HURT_PITFALL</td><td><ul><li>Player will not be hurt by pitfall</li></ul></td></tr><tr><td>IGNORE_FLIGHT</td><td><ul><li>Player can fall into pits regardless of having flight</li></ul></td></tr><tr><td>COLLISION_GRID</td><td><ul><li>Entity keeps its current grid collision</li><li>Affects player movement if REPENTOGON is not enabled</li></ul></td></tr><tr><td>COLLISION_ENTITY</td><td><ul><li>Entity keeps its current entity collision</li></ul></td></tr><tr><td>OVERWRITABLE</td><td><ul><li>JumpLib.CanJump will return true</li></ul></td></tr><tr><td>KNIFE_DISABLE_ENTCOLL</td><td><ul><li>Knives that follow their parent will not collide with other entities</li></ul></td></tr><tr><td>KNIFE_FOLLOW_CUSTOM</td><td><ul><li>Knives will not jump alongside their parent</li></ul></td></tr><tr><td>IGNORE_FALLSPEED_MODIFIERS</td><td><ul><li>Ignores PRE_SET_FALLSPEED returns</li></ul></td></tr><tr><td>IGNORE_CONFIG_OVERRIDE</td><td><ul><li>Ignores PRE_JUMP JumpConfig returns</li></ul></td></tr><tr><td>DISABLE_LASER_FOLLOW</td><td><ul><li>Lasers will not jump alongside their parent</li></ul></td></tr><tr><td>FAMILIAR_FOLLOW_ORBITALS</td><td><ul><li>Orbital familiars will jump alongside their parent</li></ul></td></tr><tr><td>FAMILIAR_FOLLOW_TEARCOPYING</td><td><ul><li>Tear-copying following familiars will jump alongside their parent</li></ul></td></tr><tr><td>FAMILIAR_FOLLOW_FOLLOWERS</td><td><ul><li>Following familiars will jump alongside their parent</li></ul></td></tr><tr><td>LASER_FOLLOW_CUSTOM</td><td><ul><li>Lasers will not use default jump following behavior</li></ul></td></tr><tr><td>DISABLE_COOL_BOMBS</td><td><ul><li>Player bombs will be planted on the ground instead of dropped from the air</li></ul></td></tr><tr><td>DISABLE_BOMB_INPUT</td><td><ul><li>Player bomb input will be ignored</li></ul></td></tr><tr><td>DISABLE_SHOOTING_INPUT</td><td><ul><li>Player shooting input will be ignored</li></ul></td></tr><tr><td>DISABLE_TEARHEIGHT</td><td><ul><li>Tears and projectiles will not be fired from their spawner's height</li></ul></td></tr><tr><td>GRIDCOLL_NO_WALLS</td><td><ul><li>Entity will not collide with walls</li></ul></td></tr><tr><td>DAMAGE_CUSTOM</td><td><ul><li>Damage is not prevented while in the air</li></ul></td></tr><tr><td>DISABLE_MOVING_INPUT</td><td><ul><li>Player is unable to move</li></ul></td></tr><tr><td>DISABLE_PILL_CARD_INPUT</td><td><ul><li>Player can't use consumables</li></ul></td></tr><tr><td>DISABLE_ACTIVE_ITEM_INPUT</td><td><ul><li>Player can't use active item</li></ul></td></tr></tbody></table>

